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General Mafia Discussion

Discussion in 'Little Italy' started by Prophylaxis, Apr 4, 2014.

  1. Fluffiness

    Fluffiness DA Member

    Joined:
    Nov 19, 2013
    Messages:
    163
    Short days are better.
     
  2. Xanidel

    Xanidel Squib

    Joined:
    Sep 2, 2009
    Messages:
    13
    Location:
    The Incipisphere
    Shorter days works for me. So, are we thinking MathBlade will set up another game, or is someone else going to admin for us?
     
  3. fontisian

    fontisian Slug Club Member

    Joined:
    Aug 14, 2011
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    196
    Gender:
    Female
    I think fluff has a claim to run the next game.
     
  4. Fluffiness

    Fluffiness DA Member

    Joined:
    Nov 19, 2013
    Messages:
    163
    Well, I'll need someone to help me make sure it's completely balanced, but the setup is mostly done (if I can find my latest version of it).
     
  5. fontisian

    fontisian Slug Club Member

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    Female
    I'm probably too busy to play, so I can go over it.
     
  6. Fluffiness

    Fluffiness DA Member

    Joined:
    Nov 19, 2013
    Messages:
    163
    Imaginary thumbs up. (I'll send you the setup soon).
     
  7. Sloth

    Sloth Professor DLP Supporter

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    Jan 31, 2014
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    474
    Gender:
    Male
    Location:
    Hungry for apples?
    Also, should we maybe put a limit to the number of players we can have per game? At least until we build a bigger player base.
    What can we reasonably handle? 12 players per game?
     
  8. Citrus

    Citrus First Year

    Joined:
    Jan 5, 2014
    Messages:
    49
    I think larger games are fine as long as everyone remembers that they are committing to whatever amount of activity the host prescribes is necessary to play. This past game was a bit unlucky in the number of modkills/replacements that were needed - typically any game should have very few of those, because players should really strive to never necessitate either mod-action (barring uncontrollable circumstances of course).

    ---------- Post automerged at 03:38 PM ---------- Previous post was at 03:36 PM ----------

    Like if others think the size of games is a really big factor in activity, I'd recommend something like two signup lists, with one being 'high commitment' where players commit to really sticking with it and a 'normal commitment' where players are interested and will play, and then mod discretion as to whether they need the extra players/want to try a smaller game with high commitment players/etc. But this is a bit unwieldy in practice so yeah
     
  9. Pinky

    Pinky Muggle

    Joined:
    Feb 12, 2015
    Messages:
    1
    Yeah, I really dislike mod actions having a tangible result on the outcome of the game, and feel like that is exactly what happened here.

    I mean don't get me wrong, I understand the necessity of MathBlade's modkills. What I'm getting at is that alterations should be made to prevent such circumstances in the future as much as possible.
     
  10. Citrus

    Citrus First Year

    Joined:
    Jan 5, 2014
    Messages:
    49
    Anyone around and wanna play IRC mafia/Resistance/etc.?
     
  11. Lexicat

    Lexicat Second Year

    Joined:
    Sep 5, 2013
    Messages:
    79
    I need a clarification on what happened here?

    Also, I'm done exams and in Seattle with fiancee! Yay! Free time!

    ---------- Post automerged at 02:46 PM ---------- Previous post was at 02:39 PM ----------

    Well, you know my position. In my big, theme games, I always do Day 1 - 2 Weeks, Day 2 and on- 1 week.

    In smaller, open/semi-open games I'm more willing to go 1 week on day 1 and 72 hours on other days, but I still like giving town all the time they need.
     
  12. Pinky

    Pinky Muggle

    Joined:
    Feb 12, 2015
    Messages:
    1
    Multiple modkills due to inactivity crippled town because all the inactive players that were modkilled were town.

    ---------- Post automerged at 19:04 ---------- Previous post was at 19:04 ----------

    It basically gave scum a free day phase without risk of being lynched.
     
  13. Lexicat

    Lexicat Second Year

    Joined:
    Sep 5, 2013
    Messages:
    79
    players were modkilled for inactivity after how long?
     
  14. Vaimes

    Vaimes Fifth Year

    Joined:
    Apr 6, 2014
    Messages:
    145
    I think what happened is they requested replacement and none could be found.

    And then there were some people (Sloth, Luckylee) who vanished for way too long and should have been modkilled, but weren't.

    That game was just a mess.
     
  15. MathBlade

    MathBlade First Year

    Joined:
    Mar 31, 2014
    Messages:
    33
    Location:
    Western US
    Prodded after 48 hours or longer. Given 24 hours to post something in thread until replacement search.
    Given until start of next game day for a replacement to be found.
    After that mod killed.

    Not all times were exact it depended on my availability and I tried to err on the side of players coming into the game.

    ---------- Post automerged at 22:29 ---------- Previous post was at 22:21 ----------

    I used longer days and was transparent for a couple of reasons

    1) some days I knew that would be hard for me to post rapidly. Anything less than 7 day weeks with the level of activity from the active players would have resulted in me spending too much time online and not enough on RL.

    2) This was meant to be a newbie friendly game. On other sites having a shorter week involved more newbie dropouts and experienced players dominating games. There are some newbies who shine with faster games others don't.

    3) Overall the main thing I have to take in mind is more inactivity and some differing opinions on balance.

    Mostly the game was messed up due to inactivity but I did what I could with it.

    More detailed mod notes Thurs/Fri if anyone cares for them.
     
  16. Sloth

    Sloth Professor DLP Supporter

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    Jan 31, 2014
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    474
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    Male
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    Hungry for apples?
    You wound me with your truths.
     
  17. Pinky

    Pinky Muggle

    Joined:
    Feb 12, 2015
    Messages:
    1
    Is there a game in the works? :)
     
  18. fontisian

    fontisian Slug Club Member

    Joined:
    Aug 14, 2011
    Messages:
    196
    Gender:
    Female
    Fluff has yet to send me anything.
     
  19. Fluffiness

    Fluffiness DA Member

    Joined:
    Nov 19, 2013
    Messages:
    163
    Font and I are currently reviewing the game.
     
  20. Vaimes

    Vaimes Fifth Year

    Joined:
    Apr 6, 2014
    Messages:
    145
    Action faster, you fools.
     
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