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Everything Else Video Games Thread [Spoilers]

Discussion in 'Gaming and PC Discussion' started by Erandil, Oct 28, 2013.

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  1. Zvohunter

    Zvohunter Third Year

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    Retiring at 42, after having released some of the most successful titles in the gaming industry, sounds pretty sweet. I'm kind of sad, though. Whenever I think of Blizzard, I always have this guy's voice in my head screaming "Lok'tar!" :p
     
  2. Gengar

    Gengar Degenerate Shrimp –§ Prestigious §– DLP Supporter

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    FUCK OFF HE'S 42 ROFL

    Video games...
     
  3. KHAAAAAAAN!!

    KHAAAAAAAN!! Troll in the Dungeon –§ Prestigious §– DLP Supporter

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    DO you guys think a PS4 Pro is worth the upgrade if you don't have a 4K HDR tv? It seems to me like it isn't.
     
  4. Gengar

    Gengar Degenerate Shrimp –§ Prestigious §– DLP Supporter

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    To be decided. I'm waiting to see the performance difference on XV. If devs come out and say they'll be offering a 1080p60fps option, then it's absolutely worth it.

    If they're only going to pump out more graphics, then no.
     
  5. TSN

    TSN Auror

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    Let's play! Of for Honor

    I think, ubisoft is up for another 1st in a new great genre.

    Now watch this and imagine how nice this shit will be as a VR game.
     
  6. MonkeyEpoxy

    MonkeyEpoxy The Cursed Child DLP Supporter

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    I recently had the urge to fire up KOTOR again... I've spent more time trying to get it to work with widescreen/resolutions from post 2000 than playing it.
     
  7. Anarchy

    Anarchy Half-Blood Prince DLP Supporter

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    I had that urge sometime last year, and sadly to say, it really didn't hold up that well for me.
     
  8. Odran

    Odran Fourth Champion

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    Anyone here play Subnautica?
     
  9. MonkeyEpoxy

    MonkeyEpoxy The Cursed Child DLP Supporter

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    I actually agree, somewhat. KOTOR2 on the other hand, with TSLRCM, I enjoyed much, much more on this playthrough.
     
  10. Gengar

    Gengar Degenerate Shrimp –§ Prestigious §– DLP Supporter

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    Because I'm a ridiculous manchild with too much disposable income:

    [​IMG]

    Had to buy it. So pretty. One of my all time favourite games too. (Okami, if you didn't know).
     
  11. The Iron Rose

    The Iron Rose Chief Warlock

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    titanfall 2 is good, but good lord am i ever bad at it


    also played the new pokemon demo and christ it looks super lame. I mean, I'll probably play it since I can get it for free (a9lh your 3dses folks) but I doubt I'll get much into it at all.
     
  12. Jon

    Jon The Demon Mayor Admin DLP Supporter

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    Titanfall 2's campaign is pretty damn fun.
     
  13. Gengar

    Gengar Degenerate Shrimp –§ Prestigious §– DLP Supporter

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    I think i'll definitely pick it up when it's on sale.
     
  14. Jon

    Jon The Demon Mayor Admin DLP Supporter

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    I got it for free from a friend. EA sent them 5 extra copies and I was lucky enough to get one.
     
  15. Thaumologist

    Thaumologist Fifth Year ~ Prestige ~

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  16. Gengar

    Gengar Degenerate Shrimp –§ Prestigious §– DLP Supporter

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    I got the HOTAS and TrackIR combo for Elite. Shit's expensive...
     
  17. Solfege

    Solfege Chief Warlock DLP Supporter

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    XCOM Ironman Classic has been consistently beating my ass.

    I'll get off to a good start but inevitably a soldier or two gets caught in a bad position. Even losing my three spectacular 80-aim rookies with just really terrible luck in 3 straight battles of the first month, no biggie, I can rebuild my bench. Took Portent with four 55/65-aim squaddies, zero casualties.

    But the ridiculous plasma crits every so often. A not-insignificant number of 1-damage crits from my men. Even with my best squadsight sniper in the field. Mind! I'm still on ballistics and researching/capturing heavily for plasma... selling furiously and pushing my economy to its limit.

    But the bleed-outs (usually without medics). The injuries. By month 3, when the pace starts to intensify, vets start getting benched in infirmary. My roster is weakest at missions' most critical. Sure, I can pull off Confounding Light in 10 turns (barely) even with a stupid surprise crit KO on a man in full cover.

    And I've got my awesome light plasma rifles now just in time for Gangplank. Great time to retrain everyone (LPRs and their plus-accuracy!) 20+ enemies, with lots of Thin Men, a Berserker, and great rewards. But that's before two armored rookies get crit-KO'd in the first stage, behind half-cover (utterly useless, but that's all there is to start with), a second wave of Thin Men pops up two turns ahead of schedule, and I'm firing single-damage crit shots on 80-100% aim over another two turns.

    Ok. Deep breaths. Still got a highly leveled vet sniper. Some careful scouting with my last rookie, positioning for long-distance LOS, should let him clear out most everything. And it does, epic teamwork clears out this room and the next, 8 extraterrestrials between them. Halfway through, and Not. A. Scratch.

    Dig into position for room 3. Open the door, take a turn trading potshots with a Thin Man. Second turn, about to finish him off— sonnufabitch! Cyberdisc makes a surprise announcement. Da fuk is it doing on the bridge to my left — it's supposed to come out of the back of the room as I clear. Did it actually patrol out early or did it glitch-teleport there? No matter — it's triggered and it's right on top of me.

    My men beat a hasty retreat, with no cover in sight. Good thing I have plus-movement armor. I'll need all the crit sniping power I can get. In retrospect, I should've pulled back to the very first room, regrouped and inched a sniping LOS from safety… instead I choose to scale the towers for height advantage on a quick kill. LOL. One turn crits half his HP, a second disables him. My rookie misses, then crits for 1, even with all his plasma power at 80-aim. Turn three, his reinforcements catch up and smash my sniper out in the open… and that’s game over. Complete squad wipe.

    Without a sniper on the verge of final Double Tap promotion who can crit and disable-weapon with 100% accuracy from safety, thereby providing suppressing power and controllability over a flat, LOS battlefield, there’s no — very little — chance my weak bench of barely-vets and rookies can keep my economy moving on a path that minimizes strategic losses, not with the hellacious months of May and June.

    What gets my goat is that I had a perfect first month in the run before this — quick mission selection, great roster, great stats — only to realized I’d forgotten to set up a satellite in time and thus fucked up my economy and strategic bonuses from the get-go.
     
  18. Shinysavage

    Shinysavage Madman With A Box ~ Prestige ~

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    Mass Effect: Andromeda cinematic trailer. I was hoping for actual gameplay, but I'm still pretty pumped tbh.

    Also, trailer for the Andromeda Initiative, which looks like early access stuff, but there's a few (very) minor backstory details.
     
  19. ScottPress

    ScottPress The Horny Sovereign –§ Prestigious §– DLP Supporter

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  20. Odran

    Odran Fourth Champion

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    Seriously, why even bother with more? You just know it'll be ancient evil/aliens all over again.

    Why can't they use these settings for minor plots? Why does it always have to be something where you rush around to save the galaxy? For fuck's sake, if you want me to give a damn about the place, let me live in it for a while before you throw some kind of precursor civilization that wants to wipe/enslave/consume other species.

    Also, @ScottPress: the video is amusing.

    Anyway, the info from GI taken from Neogaf:

    Backstory
    -Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion (though after Sovereign), several species band together for the "Andromeda Initiative"
    -4 Arks, each carrying a different race, are built, housing thousands of individuals to chart a course to Andromeda

    More on the Andromeda Initiative:
    "Founded in 2176 and launched in 2185, the Andromeda Initiative is a civilian, multi-species project created to send scientists, explorers and colonists on a one-way trip to settle in the Andromeda Galaxy. With powerful benefactors lending their support, the program has grown substantially in scope since its inception. The Initiative’s ultimate goal is to establish a permanent presence on the seemingly resource-rich frontier of Andromeda, and eventually create a reliable route between it and the Milky Way Galaxy."

    -Turians are confirmed in the game
    -The Heleus Cluster is noted as having a significant amount of "Golden Worlds", or planets ripe for life
    -Each ark is led by a "Pathfinder"
    -The Pathfinder, recon teams and others onboard are in cryosleep, unaware of what transpires in the Milky Way after they depart
    -You play as either Scott or Sara Ryder (you can change your name), the children of Alec Ryder (pathfinder of the human ark)
    -Alec Ryder is voiced by Clancy Brown
    -Events at the start of the game occur that pass this role down to you, you are untested and unproven, unlike Commander Shepard of the previous trilogy
    -This doesn't mean Mass Effect is Ryder's story from now on, they want the game to feel like a complete story (while teasing other stories that could happen)
    -More customization options than previous games
    -You can customize your father and your sibling, though not as extensively
    -The "Nexus" is basically a forward command center staffed by multiple species that arrives in Andromeda early to pave the way for the Arks
    -The Hyperion (humanity's ark) arrives at an incorrect location that's volatile and loses contact with the other arks and Nexus

    Inspiration
    -The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3

    Combat
    -Global cooldowns are now replaced by individual timers
    -Pausing returns but only for switching weapons or using consumables; powers are instead hotkeyed for quick use in combat while squad commands are in real time
    -Dynamic cover system (ala TLOU)
    -Still a cover based shooter with a goal to get the player moving around the battlefield more
    -Jetpack allows for more movement variety; you can quick dash instead of rolling
    -Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings
    -Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
    -Game Informer's hands on was positive, feel the game has a clearer identity in combat than previous games
    -You still queue up attacks, combos, order your squad, etc
    -All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities

    -Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
    -Goal is to allow players to try different approaches to combat without being locked in at the start
    -However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
    -This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface
    -Invest in multiple categories and you unlock the "Explorer" profile
    -There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
    -You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
    -Many familiar weapons return, as well as new melee options like swords and hammers

    Enemy/Environments/Crafting
    -The 'Kett' are the main enemy
    -The team wanted players to experience the first time encountering a new alien species vs already having it established in prior games
    -Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them
    -Instead of having "linear slices" of planets that you land on, you explore these planets from the surface to their underbelly
    -Critical paths, optional planets, major hubs, loyalty missions return
    -Your land vehicle is designated the "Nomad", and the team got special guidance from NFS developers on its handling.
    -The Nomad isn't sluggish and cumbersome like the Mako, it's very fast, still boosts and maneuvers much better
    -The Nomad doesn't have weapons, you can customize things like its speed and appearance
    -BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
    -Points of interest include combat encounters, puzzles, narrative beats etc on planets
    -One planet, called 'Elaaden', is flagged as a possible habitat zone, however the surface is hazardous (no water, extremely hot); you can be pointed in this direction in multiple ways, for example, a Krogan can request the Pathfinder to find a missing colony ship or you can just choose to land on the planet yourself and see what you find
    -On planets, one of your priorities is to scout for drop zones for your crew that drop "forward stations" that establishes a foothold for you
    -These stations allow for changing up your loadout, fast travel point, etc
    -Planets can have multiple dangers like acid pools, burning wreckage, weather etc that can all kill you
    -Most planets have at least one major enemy base
    -Planets can have areas, encounters and "super bosses" that are too tough for you to handle at first, encouraging players to come back later
    -Since Andromeda is a new galaxy, Ryder can actively scan and discover things in the environments; that gets sent back for analysis and unlocks new technologies for the player
    -Scanning and discovering these things also allows you to obtain blueprints to craft weapons and armor for yourself
    -You can create a wide array of items, not just ammo types and weapon mods, items that haven't been seen before in the Milky Way (thanks to new alien tech)
    -Some plot threads and missions lead you across multiple planets

    Squadmates
    -Peebee (nickname): Asari squadmate shown in previous footage. Went off on her own after arriving on the Nexus and described as having a "bubbly personality". She's smart and not concerned with social norms and "niceties".
    -Liam: Arrived with the Pathfinder, former police officer and described as having a "light attitude", bringing levity to situations

    The Tempest (Your Ship)
    -Important to harken back to the Normandy as it was a fan favorite
    -There are no loading screens as you move through the ship
    -Galaxy map returns but rather than piloting a mini ship on a map, it is more immersive, you select a planet, the game gives you sense of traveling towards that planet, and when you back out, you're immediately at your destination
    -You don't pilot the ship manually, but it feels seamless as you go from planet to planet and see them from your bridge getting closer in the window
    -They wanted a seamless experience from picking a planet to walking down to your cargo hold, hopping into the Nomad and landing on a planet. There is a landing sequence and you get off the ship. No more loading screens and instantly popping up on the surface of a planet.

    Relationships/Characters
    -There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)
    -The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
    -Due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship
    -Many of these dealings are optional, and discovering more about the Ryder family is a plot thread
    -BioWare is confident the details of this story are what differentiates it from a traditional "hero's journey"
    -Loyalty missions return but they are not critical to the ending of the game; you can complete them after you complete the main story path for example
    -Emphasis that relationships don't just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren't interested at all. Bioware wanted to capture more "shooting bottles with Garrus" moments in the game, of which there are plenty

    Multiplayer
    -More evolved and refined form of ME3
    -Card based economy where you earn XP and credits
    -There are microtransactions but no real world money is required, you can unlock normally
    -You still set the map, enemy, as before but you can also activate modifiers that can give you decreased health (for greater reward) or more damage (less reward)
    -Bioware also plans to release custom crafted missions with unique modifiers that players can't change themselves
    -These custom missions give you a 3rd currency, "mission funds" which allow you directly purchase items and weapons vs the mercy of random card packs; however these items are only available for a limited time in the store and can change often
    -In MP, you play as the "Apex Force", a militia strike team from the Nexus
    -Different enemies require you to use different tactics (some are shield heavy, some use heavy biotics etc)
    -Playing MP will have advantages for the single player but it absolutely does not affect the ending of the game
    -New "Prestige" mechanic added: With several types of characters, you earn regular XP and prestige XP. The prestige XP goes into every character of that 'type', for example 'tanky' characters. Earning enough prestige can grant you added health for all tank characters, etc.

    Choices
    -No more Paragon/Renegade system
    -They want more nuance and subtlety and giving the player more opportunity to express themselves
    -You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice
    -Dialogue option tones: heart, head, professional and casual.
    -These don't affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences
    -"Narrative actions" (previously "interrupts) return but rather than giving a "red"=bad or "blue"=good choice, it can say "shoot", leaving more ambiguity to your choice
    -Decisions aren't necessarily obvious "right" or "wrong", there are pros and cons to each and you'll just have to play the game the way you want

    The future
    -Mass Effect: Andromeda leaves the door open for more games (obviously)
    -New game+ mode allows you to change your gender if you choose
    -BioWare is coy about multiple endings; "it's a suprise", "it's different than the trilogy"
     
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