Discussion in 'Gaming and PC Discussion' started by Oz, Nov 16, 2013.
I thought release was today, but it’s only the 7th for ‘muricans. Tears were shed.
I would like the Mage or Rogue weapon, but unlike the last expansion with the death knights, I'm not that interested in any of the legendary weapons.
it's live now and I got Twig of the World Tree.
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Kingsbane was my 1st Legendary in 10 packs.
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My last pack of the 40 + 6 free packs was Skull of the Man'ari!!!
The other legendaries I opened were Woecleaver and Kathrena Winterwisp.
Yesh, lets roll!
Got Woecleaver as my free weapon and Ixlid in one of my initial 3 free packs. Not bad.
lol. Runespear. GTFO.
I might dust Kingsbane because I don't play Rogue on ladder at all, same with Twig.
lol. And Rin as my first Legendary. Seriously Blizz, GTFO
So starting a dungeon run appears to be the hardest hs quest ever.
Only takes about 20 minutes to start.
Anyways, played 2 ladder games, 2 big spell mages that absolutely recked me. Fun times.
Being a f2p casual who has played <5 hours in the last two years sucks. Dungeon run is really cool though. Just beat my first, with taunt and jade druid. Fatigued the final boss, mmmm.
I LOVE KINGSBANE MIRACLE ROGUE
### King's Miracle
# Class: Rogue
# Format: Standard
# Year of the Mammoth
# 2x (0) Backstab
# 2x (0) Counterfeit Coin
# 2x (0) Preparation
# 2x (1) Deadly Poison
# 2x (1) Doomerang
# 1x (1) Kingsbane
# 1x (2) Bloodmage Thalnos
# 2x (2) Cavern Shinyfinder
# 2x (2) Eviscerate
# 1x (2) Leeching Poison
# 1x (2) Sap
# 1x (3) Edwin VanCleef
# 1x (4) Blade Flurry
# 2x (4) Elven Minstrel
# 1x (4) Fal'dorei Strider
# 2x (5) Vilespine Slayer
# 2x (6) Gadgetzan Auctioneer
# 1x (9) Valeera the Hollow
# 2x (12) Arcane Giant
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
(there may be a bit of flat track bully right now lol)
I've drawn Kingsbane in every one of my 5 games by turn 3
The Darkness completely fucks any kind of Raza deck >.>
I wonder what happens when a miracle rogue draws all the candles in a single turn. Is it still active only once?
Oh nvm i misunderstood how it works. thought it comes online for a turn each time a candle is drawn.
The Darkness puts candles in the other player's deck, not your own. It's nearly impossible to make them draw that much in one turn. You'd need a dedicated mill deck with coldlights everywhere.
Dungeon runs are like.. holy shit. They're so fun.
It's like Blizzard mashed two of my favorite game types together into one and said "Here, go wild." Rogue-like and cards, oh my god. Upgrading a deck as you progress and trying to cobble together an overpowered abomination.
"All your minions gain permanent stealth" + Flamewakers, lol.
"Upgraded hero power" + Nexus Champion and Frost Lich Jaina.
Just finished out my mage run, if you couldn't tell. This is going to be awesome.
Yeah, I'm a big fan of the dungeon run thing. Easily one of the best additions they've made to the game in a long, long time.
I need 6500 dust for this deck. I'll hazard a guess and say that most other Rogue decks will be around the same dust cost.
Ugh. Seeing zoo type decks everywhere, probably because, inexplicably, no one is playing control warlock/ priest and dragon Priest yet.
Kingsbane doesn't do so well against zoo, but beats up midrange and control. Looking forward to the meta settling asap...
Aluneth burn will be the Cancer of this expansion. Calling it.
Dog's been playing control Warlock and doing well for hours. He's successfully pulled off Rin a few times.
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