1. The second prompt is revealed! (Q2 2018)

    "Breaking into Snape's office in the middle of the night was a risky move at the best of times..."

    Deadline is June 18th, also known as the 22nd Anniversary of a seriously sad day—a tremendously black day for anyone.

    As with before you can check out the new thread discussing scoring, rules, and other such matters in the in the Story Competitions forum.

    Dismiss Notice

Hearthstone thread.

Discussion in 'Gaming and PC Discussion' started by Oz, Nov 16, 2013.

  1. Oment

    Oment The Betrayer

    Joined:
    Apr 11, 2011
    Messages:
    1,770
    I'm assuming it's going to be the cheating mechanic itself that gets the hit, not VL or Doomguard. VL is fine on 9 mana, it's the 5 mana Recruit (and the unstoppable 6 mana heal 8 combo) that's the problem. Lackey's probably going to get bumped upwards.
     
  2. Gengar

    Gengar Polymagus Prestige DLP Supporter

    Joined:
    Feb 3, 2009
    Messages:
    660
    High Score:
    6005
    I'm honestly fine with them being fantastic antiaggro with early VL, especially now that N'Zoth is gone.

    It's the Doomguards behind the wall that are nasty.

    Doomguards being changed to Rush is a really cool idea! I wouldn't mind the weapon losing a durability each time it summons either.
     
  3. Rehio

    Rehio Alchemist DLP Supporter

    Joined:
    Jan 1, 2007
    Messages:
    2,382
    Location:
    New Mexico
    Yeah, they wouldn't make a HoF rotation in the middle, they were pretty adamant about that. Gotta be a nerf to the mana cheating component, hopefully.
     
  4. Mister Ferro

    Mister Ferro Professor

    Joined:
    Jul 2, 2008
    Messages:
    402
    Gender:
    Male
    Location:
    Texas
    Why this talk about nerfing? Most everybody assumed Lackey would suck since it was 5 mana 2/2. Skull not activating at the end of the turn meant it would see no play at all. Least we all forget that 1 mana destroy a friendly for 8 health would be useless cause no one ran the 0 mana heal 4 card.

    All it took for these shit cards to be God-Tier was a Cube.
     
  5. Gengar

    Gengar Polymagus Prestige DLP Supporter

    Joined:
    Feb 3, 2009
    Messages:
    660
    High Score:
    6005
    Honestly, I think the initial tepid reaction to DK, lackey and skull had more to do with no one foreseeing a demon lock deck with so few demons.

    Seems bizarre, looking back on it.

    I don't want cube nerfed. It's an awesome mechanic.
     
  6. Rehio

    Rehio Alchemist DLP Supporter

    Joined:
    Jan 1, 2007
    Messages:
    2,382
    Location:
    New Mexico
    In the context of the release, Warlock was horrible. It wasn't played in any way before that expansion because they had no healing. No one was playing Warlock and people weren't exactly excited to experiment with a class that had been near the lowest tier for months.
     
  7. KGB

    KGB Order Member

    Joined:
    Jan 18, 2011
    Messages:
    841
    The problem with warlock is the healing.

    The 6 mana voidlords would be fine if they couldn't heal for 20+ behind it.

    They need to remove one of the heals from lock. Preferably the incredibly overpowered deathknight one (6 health differential ugh) and replace it with the standard upgraded warlock tap.
     
  8. Agayek

    Agayek The Chosen One

    Joined:
    Mar 20, 2009
    Messages:
    2,212
    While I do agree that the DK warlock hero power is pretty dumb (even if, on the whole I don't think it's a real problem), replacing it with the standard no-damage tap is so incredibly boring. If you really wanna nerf it, make it work like the old Warlock pet health-sharing abilities in WoW, where the power is either a passive "Whenever your hero takes damage, deal half of the damage to a random friendly demon instead" or "Deal 1 damage to a friendly demon, heal your hero for twice the damage dealt", something like that. Really incentivize the whole demon-lock thing and the synergies with resurrecting a full board of demons when you play it.
     
  9. Gengar

    Gengar Polymagus Prestige DLP Supporter

    Joined:
    Feb 3, 2009
    Messages:
    660
    High Score:
    6005
    I prefer the method of giving other classes powerful control/fatigue tools to counter warlock. Kingsbane, Shadderwock/Hagatha, basically infinite Hadronox etc.

    Warrior could do with a better one imo, but I haven't played with quest enough to say that for sure.
     
  10. Mister Ferro

    Mister Ferro Professor

    Joined:
    Jul 2, 2008
    Messages:
    402
    Gender:
    Male
    Location:
    Texas
    I just opened my 2nd Golden Legendary since open beta:
    [​IMG]
     
  11. Republic

    Republic The Snow Queen Prestige DLP Supporter

    Joined:
    Sep 1, 2010
    Messages:
    1,721
    Location:
    Germany occupied Greece
    High Score:
    4,495
    I've been struggling to beat the Witchwood with the fucking Tracker for almost three days now in my spare time.

    There was always something going wrong. Either I didn't get the treasure that made the hero power 1 mana and let me use it twice, or I didn't get the big green men. All of these were were reruns. I would often die to the asshole who made everything cheaper and dropped the Druid quest legendary and a million huge dudes before my green men could get going. I would also often die to the asshole that has a 4mana card that spawns a million 1/1s and then another 1mana card that destroys those to steal THE SAME AMOUNT OF MINIONS FROM MY SIDE so all my green men would suddenly not be mine and I'd die the next round.

    Of course random deaths to other less stupid bosses from a lot stupider circumstances. And if I only ever got pieces, but not everything I needed early on, I'd waste tons of time getting up to and then promptly dying to say, encounter 7-8.

    Whenever I survived all that shit, the motherfucking Captain Shivers would slap the fucking shit out of me.

    Now, understand that if even hoped to make it to Shivers with my plan, majority of my deck would be sub 5mana, with the exception of her Golem-ness herself. I had a ton of low cost mana, and with the treasures I get I could use a ton of those over very few turns if given the chance. However, I had zero taunts and zero healing. Shivers' ever-growing fucking dick of a sword ignores everything I put up and killed me well before my big green men could actually get big.

    I'd reached the point of getting no fucking joy from it and feeling worse trying to grind it out than doing my actual fucking job, or chores, or whatever else. It was a lot of things but not fun. I must have slammed my head against Shivers well over a dozen times, and dozenS trying to get the right fucking loadout to even REACH the bastard.

    And the fucking asshole breaks the sword, shuffling it back to his deck, and plays fucking Fel Reaver.

    Fel.

    Fucking.

    Reaver.

    I milled his entire deck (including that fucking accursed sword) in a single round. I killed him two turns after that with my green men.

    What the actual fuck. What a fucking letdown. It's like fighting my nemesis for literal eons only for him to trip over his feet and land face-first on a rock, dying instantly. There was zero joy in beating that either because I know IT'S NOT BECAUSE OF ANYTHING I DID RIGHT but I also know that I'm never fucking playing that shit again in a million fucking years.

    I may have killed Captain Shivers but he has won, and he has won for eternity. Forever. The final, complete victory over me.

    I am upset.
     
    Last edited: May 9, 2018
  12. Innomine

    Innomine Unspeakable Prestige DLP Supporter

    Joined:
    Nov 27, 2007
    Messages:
    723
    Gender:
    Male
    Location:
    New Zealand
    High Score:
    4,500
    Yeah, I had something similar for my first victory with Toki. I always really struggled against the guys you were talking about (druid quest legendary and bag of gnomes), and then finally I got to the last boss, myself, and I can't remember how, but in the first 2-3 turns, I somehow got such an unstoppable advantage that there was no way I could lose the game, no matter what. It was very upsetting. I haven't touched it since.
     
  13. Mister Ferro

    Mister Ferro Professor

    Joined:
    Jul 2, 2008
    Messages:
    402
    Gender:
    Male
    Location:
    Texas
  14. Jarizok

    Jarizok Groundskeeper

    Joined:
    Sep 22, 2015
    Messages:
    338
    Gender:
    Male
    Location:
    Netherlands
    Technically a buff to Odd Paladin? :p

    This looks about right overall IMO. Spiteful Drood will still be annoying, but we’ll see how it turns out.

    I’m playing recruit Hunter right now and having a lot of fun and decent success. Might also go back to my Quest Drood once these changes hit.
    --- Post automerged ---
    Also, just throwing this out there; I don’t think I’ve ever played Naga Sea Witch or had it played against me. Lel.
     
  15. Troy

    Troy Seventh Year

    Joined:
    Sep 16, 2009
    Messages:
    245
    Location:
    England
    Odd paladin can only use it to summon 1 drops, which is quite a big difference.
    Naga Sea witch is in wild, it's part of the league of explorers set, however once it went to wild they changed how it worked, so you started seeing it with giants.
     
  16. Gengar

    Gengar Polymagus Prestige DLP Supporter

    Joined:
    Feb 3, 2009
    Messages:
    660
    High Score:
    6005
    Even the quest rogue nerf is pretty big. Spreading Plague and Voidlords became a lot more awkward to kill. And Flamestrike.
     
  17. Mister Ferro

    Mister Ferro Professor

    Joined:
    Jul 2, 2008
    Messages:
    402
    Gender:
    Male
    Location:
    Texas
    But it's a hard-counter to Priest.
     
  18. Gengar

    Gengar Polymagus Prestige DLP Supporter

    Joined:
    Feb 3, 2009
    Messages:
    660
    High Score:
    6005
    I mean, yeah, but not because 4 attack. Anduin and Death weren't winning you games against QR.

    QR still hard counters control, but that was never the issue. The issue is not being able to interact or counter play.

    Hard counters are allowed, such as Burn Mage against all my fun rogue decks :(
     
Loading...